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Principle: Conviction is a story event in the Kingdom Death: Monster Core Game rule book.

Event Text[]

The survivors must find a reason to be. Treasure the darkness in all its mystery, or seek to master it and grow strong.

The group must choose one.

Master the Darkness[]

Life is finding the perfect death. The lantern is power. By its light, all will be led to their final glorious moment. Add "Story Event Hands of Heat" to the next year on the timeline.

The settlement gains the Conviction Principle: Barbaric. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement, roll 1d10.

1d10 Result
1 - 5 The settlement celebrates with a destructive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent speed and the Honorable disorder.
6 - 10 Nominate a survivor. They gain +4 courage and the following ability:


Thundercaller:Once a lifetime, on a hunt board space after Overwhelming Darkness, in place of rolling a random hunt event, use "100" as your result.

Treasure the Mystery[]

Life is like a quickly fading lantern. Every precious moment must be lived to its absolute fullest! Add "Story Event Bone Witch" to the next year on the timeline.

The settlement gains the Conviction Principle: Romantic. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement roll 1d10.

1d10 Result
1 - 5 The settlement celebrates with an excessive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent luck and the Prey disorder.
6 - 10 Nominate a survivor. They gain +4 understanding and the following ability:


Legendcaller:Once a lifetime, on a hunt board space after Overwhelming Darkness, in place of rolling a random hunt event, use "53" as your result.

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