Principle: Conviction is a story event in the Kingdom Death: Monster Core Game rule book.
Event Text[]
The survivors must find a reason to be. Treasure the darkness in all its mystery, or seek to master it and grow strong.
The group must choose one.
Master the Darkness[]
Life is finding the perfect death. The lantern is power. By its light, all will be led to their final glorious moment. Add " Hands of Heat" to the next year on the timeline.
The settlement gains the Conviction Principle: Barbaric. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement, roll 1d10.
1d10 | Result |
---|---|
1 - 5 | The settlement celebrates with a destructive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent speed and the Honorable disorder. |
6 - 10 | Nominate a survivor. They gain +4 courage and the following ability:
|
Treasure the Mystery[]
Life is like a quickly fading lantern. Every precious moment must be lived to its absolute fullest! Add " Bone Witch" to the next year on the timeline.
The settlement gains the Conviction Principle: Romantic. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement roll 1d10.
1d10 | Result |
---|---|
1 - 5 | The settlement celebrates with an excessive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent luck and the Prey disorder. |
6 - 10 | Nominate a survivor. They gain +4 understanding and the following ability:
|