Age is a story event introduced in the Kingdom Death: Monster core game.
******** Entries below contain gameplay and lore spoilers! ********
|Card type||Story Event|
|Unlocked by||Survivor reaching Hunt XP 2, 6, 10, 15|
|Originally Released||Kingdom Death: Monster - Core Game (2015)|
"Your time in the darkness changes you"
Age represents the survivors gaining experience over their hunts inside the world of Kingdom Death. There are four milestones, each with their own benefits
Possible gameplay spoilers below. If you want a purist experience then skip this info as it is not required and you will experience it through playing the game.
Each of the milestones have their own sections below.
The first milestone allows you to select a weapon type, to begin training towards Weapon Proficiency and Weapon Mastery. The survivor also gets to roll 2d10 and gain some minor benefits.
The weapon proficiency you can choose are:
- Axe Proficiency
- Bow Proficiency
- Club Proficiency
- Dagger Proficiency
- Fist & Tooth Proficiency
- Grand Weapon Proficiency
- Katar Proficiency
- Shield Proficiency
- Spear Proficiency
- Sword Proficiency
- Whip Proficiency
Expansion Proficiency TBA
The kinds of bonuses you can gain at Age Milestone 1 are:
"The years sharpen your reflexes"
The second milestone is more minor, simply rolling 2d10 and giving you a bonus as a result. The possible outcomes are:
"Experience Sharpens your instincts"
The third milestone is again a 2d10 and get a bonus. The possible outcomes are:
"Age is the rarest resource of them all"
The final milestone occurs one hunt before you retire. This gives you some serious benefits, but unless you posses the Immortal disorder or an Hours Ring you will only get to experience it for a single hunt.
The possibilities are
- Choose from multiple Fighting Arts
- Minor Evasion gain
- Minor Luck gain
- Minor Speed gain
- Minor choice of attribute gain