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Accept Darkness is an innovation introduced in the Kingdom Death: Monster core game.

******** Entries below contain gameplay and lore spoilers! ********

Accept Darkness

ART TBA

Card type Innovation
Type Society Principle
Innovation Tier N/A
Unlocked by Principle: Conviction
Allows N/A
Originally Released Kingdom Death: Monster - Core Game (2015)

Lore

"The settlement no longer fears the darkness. Letting go means your resolve cannot be cracked" - Accept Darkness innovation card

Accept Darkness represents the survivors deciding that they need to accept the world they live in, and decide to be brave with things they used to find terrifying.

Gameplay

Possible gameplay spoilers below. If you want a purist experience then skip this info as it is not required and you will experience it through playing the game.

Accept darkness provides a moderate bonus to brain trauma rolls. This means you can no longer die to rolling a 1-2 on the brain trauma table. The 11 and 12 results on the table are better in one case, and about the same in the second case.

This is a required part of getting the Impossible! 13 result on the Brain Trauma table.

Accept Darkness in story events

Accept Darkness appears in the following story events or showdowns:

  • None to my knowledge

References

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